Like me my last gaming system was the "original nes so other than the occasional arcade "NES so other than the occasional arcade and that one time I played Portal video games are not a medium I have deep knowledge about a lot of the information about specific games was new and interesting Though to people immersed in the gaming culture there is likely little in this book they don t already know And some of the philosophizing about why people game could come off as a little patronizing depending on one
S Personality I Foundpersonality I ound specific personal stories of individuals much compelling than the author s personal take on why people gameStill after having read it I realize that some of my preconceptions of what is going on in gaming are pretty outdated And it shows that what many developers are doing these days is much expansive interesting than I had realized So the book has inspired me to go and see if there aren t some indie games out there that might interest meSo there s that less Good A ew thought provoking essays about gamingBad I ind that many of the essays in the book are not interesting This is probably because I ve playedheard of the game I m aware of the issuescontroversies of the gametopic or the game being discussed is so obscure and irrelevant it *s not even worth playing or even knowing Inconsistencieserrors or example the book initially claims that *not even worth playing or even knowing Inconsistencieserrors or example the book initially claims that Dignitas currently has 70 players A The Everyman Book of Nonsense Verse few pages later it claims that the team currently has around 60 players The title of the book is a bit of engineered clickbait A accurate title might be Videogames the new Storytelling Medium Simon Parkin does write about the isolated occurrences of players dying while at their computers These instances he writes about are about as rare as people dying while reading a novel or watching a play Much of the book talks about the potential of videogames to tell a story in a deeply compelling way than older traditional means In videogames the author writes the player is an active participant in the unfolding of a story Maybe the title could have been A Brief History of Video Games and the Mention of a Few Deaths I was expecting discussion about the effects of video games Probably would have been interestingor a video game an but you will learn about video game. E uestion why do we spend so many hours of our lives in virtual playgroundsTelling the stories of gamers and the developers who create the worlds they obsessively inhabit Death by Video Game is a window on the human stories that have made video games the 21st century's most vibrant cultural medium©2015 Simon Parkin P2015 Audible Lt. ,
Rary coping mechanism and an Irai teenager who becomes one of the world s top Battlefield 3 players which *Is Ironic As It S *ironic "AS IT S AMERICAN CENTRIC WAR "it s American centric war title primarily aimed at Western audiencesIn the midst of these two affecting stories Parkin offers I remember when as a teenager my parents irst separated I too Ten Years Beyond Baker Street: found routine and direction in a video game mine was Final Fantasy VII when theramework of my life seemed to be
collapsing Passages such as this point to the remarkable strength ofPassages such as this point to the remarkable strength of s style which is energised by empathy alongside his ability to craft an engaging human story After all at the heart of every video game is human endeavour and all its successes and ailures the code is dreamed up by human brains and typed by human ingers all The Essential Library for New Moms 4-Book Bundle: Healthy Sleep Habits, Happy Child; The Baby Food Bible; Infant Massage; Colic Solved for the enjoyment of other humansThe uestion of why many millions of us choose to engage in this behaviour is deceptively complex and in Death by Video Game Parkin skilfully analyses it in an accessible yet deeply considered manner Thisine book is a must read The Triangle of Truth: The Surprisingly Simple Secret to Resolving Conflicts Largeand Small for those who play games as well as those who seek to understand the attraction that thisorm of play holds or others such as parents bemused by their child s immersion in the popular world of Minecraft perhapsReview irst published in The Weekend Australian October 3 2015 This was a pretty interesting read or the most part if slightly repetitive in many of its assertions If I could I d probably give it 35 starsI do eel the title is misleading and actually I wasn t particularly inclined to read it at NYCTaxiCabTales.com: Taxi Stories from streets of NYC first specificallyor that reason just on the assumption reinforced by the The Wrong Side of the Bed first chapter that this was a book about the deleterious effects of video games yawn But it ended up being aairly interesting series of essays about the many reason different people play different video games what the medium has done and is doing The Alvin Ho Super Collection: Books 1-4 for and within our culture what the potential of the medium is and how developers are experimenting with it and what praise and criticism surround it So if you can get past theirst chapter which is mostly anecdotal stories about a ew gamers in Taiwan that died while playing video games which was not uninteresting the purpose of the book will slowly start to reveal itself to youFor non gamer. Rage their children to enter Call of Duty competitions to keep them off the bomb ravaged streets of BaghdadAnd in Taiwan a spate of deaths at gaming cafés is raising uestions about what playing video games does to usIn Death by Video Game renowned gaming journalist Simon Parkin delves into the lives of obsessive gamers to answer th. .
Why do humans play video games Viewed rom a remove they can seem like little than merit less time wasters This can be true even or
those embedded in the culture such as British journalist Simon Parkin whose irst book Death byembedded in the culture such as British journalist Simon Parkin whose The Cat Who Sang for the Birds (Cat Who... first book Death by Game explores this uestion at length androm a variety of engrossing angles In humanity s ongoing project of survival and propagation video games seemingly contribute little he notes in the introduction Yet there are compelling depths to the virtual worlds that we can explore with keyboard mouse controller and smartphone screen Indeed as the title suggests a spate of young gamers have been so smitten by these worlds in recent years that they have been Tempting Faith Di Napoli found dead at the keyboard after extended periods of play But we re not going to linger with the corp ses Parkin writes The pressing uestion is what compelled these young people to emigraterom reality into their virtual dimensions beyond the natural limits of their wellbeing It s a good uestion and Death by Video Game splits the answer into a dozen chapters with titles such as Belonging Empathy Healing and Chronoslip the last being a term coined to describe the common experience of losing track of time after becoming immersed in a gameParkin s journalistic approach to the topic sees him uncovering "An Array Of Untold "array of untold wherein humans *Choose To Interface With *to interface with to their benefit or detriment Importantly however he does not remain an impassive observer throughout the narrative the author occasionally interjects with personal stories such as how he and his university riends regularly took part in marathon late night sessions of the 1997 Nintendo 64 game GoldenEye 007 or how he came home one evening to ind his wife still sitting on the The Southern Belles of Honeysuckle Way floor and playing Animal Crossing in the exact same position as when he left hours earlier She turned her head stiffly eyes hooded as if awakeningrom a coma he writes Whoa she said I am cold and hungry The best of these personal interjections is saved or chapter eight Hiding Place which tells two stories of people using games to escape troubling personal circumstances irst a man whose wife suffers a painful complication in her pregnancy so the pair escapes into the cold grim world of Skyrim as a tempo. In Canada volunteers are raising money or charity by playing marathon stints of Penn Teller's Desert Bus probably the worst video game ever createdAcross the globe thousands of viewers tune in to Kurt J Mac's epic but seemingly pointless voyage towards the outer realms of Minecraft's procedurally generated worldIn Ira mothers encou.